Sunday, November 11, 2007

Foundation Actionscript 3.0 Animation: Making Things Move by Keith Peters

In this book, you'll learn
All the ActionScript 3.0 (including math and trigonometry functions) and Flash rendering techniques you'll need to start animating with code
Basic motion principles such as velocity, acceleration, friction, easing, and bouncing
How to handle user interaction via the keyboard and mouse
Advanced motion techniques such as springs, coordinate rotation, conservation of momentum, and forward and inverse kinematics
All the basic 3D concepts you need to do 3D in Flash, from simple perspective to full 3D solids complete with backface culling and dynamic lighting

Link : http://depositfiles.com/files/2169272

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